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Beats By Dre.

Digital Simulation

Beats By Dre.

Digital Simulation

Introduction

Many consumers believe that Beats’ product is good for the style and the vibe, but the sounding quality and the technology is behind. Beats wanted a digital tool designed to educate and train a global audience on Beats’ most cutting-edge product without holding a physical product.

Did

Art Direction

UI Design

UX Design

Storytelling

Prototyping

Used

Sketch

Principle

After Effects

Protopie

With

Exceutive Creative Director

Matt St Gelais


Creative Director

Jennifer Xin

Daniel Munzing


3D Motion Designer

Benjy Deng

Daniel Marin


Editor

Giancarlo Bauzulli

Taj François

At

Senior Designer

MediaMonks

Aesthetic Strategy

First, drawing on Beats' identity as a hip-hop lifestyle brand, high-contrast typography in UI design was used to bring it to life.

Module Concepting

Then, I experimented across different templates, continuously refining the design to better align with the brand's tone and content needs.

Finalizing design system

Finally, with guidance from the creative director and user feedback, we refined the concept to better meet practical UX needs while preserving the brand's personality, and created comprehensive UI documentation.

Physical Simulation Modules

Working with copywriters, through highly interactive modules, user can learn about product features. The UX challenge was simulating the tactile feel of the real product through the digital experience.

New Aesthetics

Additionally, we continually explored various UI design art directions to align with Beats' new brand positioning.